Novus

Arbitrator: Joe's Character

Description:

HIVE WORLD TROOPER ARBITRATOR

Skills

Basic TAKEN TOTAL CHAR CHAR MODIFIERS
Awareness 16 32 PER
Barter 17 34 FEL
Carouse 12 25 T
Charm 17 34 FEL
Climb 15 30 S
Concealment 14 28 AG
Contortionist 14 28 AG
Deceive 17 34 FEL
Disguise 17 34 FEL
Dodge 14 28 AG
Evaluate 15 31 INT 26 when not in a proper hab
Gamble 15 31 INT 26 when not in a proper hab
Inquiry X 44 34 FEL +10
Intimidate 15 30 S
Logic 15 31 INT 26 when not in a proper hab
Scrutiny 16 32 PER
Search 16 32 PER
Silent Move 14 28 AG
Swim 15 30 S
Tech-Use 15 31 INT 26 when not in a proper hab

Advanced TOTAL CHAR MODIFIERS
Common Lore (Adaptus Arbites) 31 INT 26 when not in a proper hab
Common Lore (Imperium) 31 INT 26 when not in a proper hab
Literacy 31 INT 26 when not in a proper hab
Speak Language (Hive Dialect) 31 INT 26 when not in a proper hab
Speak Language (Low Gothic) 31 INT 26 when not in a proper hab

Traits

  • Accoustomed to Crowds: Crowds are not Difficult Terrain and no penalty for keeping your feet Running or Charging through crowds.
  • Caves of Steel: Tech-Use is a Basic skill.
  • Hivebound: -10 Survival and -5 INT when not in a ‘proper hab’.
  • Wary: +1 Initiative rolls.

Talents

  • Basic Weapon Training (SP)
  • Melee Weapon Training (Primitive)
  • Rapid Reload: Reduce reload times by half (round down).

Characteristics

WS BS S T AG INT PER WP FEL W FP IP CP
33 37 30 25 28 31 32 38 34 10 1 0 0

Movement in Meters/Round

Half Full Charge Run
2 4 6 12

XP

400
-100 Toughness (Simple)
-100 Ballistic Skill (Simple)

Physical Characteristics

Build Scrawny
Height 1.70 m
Weight 55 kg
Age 28
Skin Tan
Hair Mousy
Eyes Grey
Quirks Small Hands

Background Stuff

Imperial Divination The gun is mightier than the sword.

Weapons

Ranged Class Range RoF Dam Pen Clip Rld Special Wt Cost Availability
Solid Projectile
Shotgun Basic 30 m S/- /- 1d10+4 I 0 2 Full* Scatter, Reliable 5 kg 60 Common

Ammo = 12 Shells

Reliable = If if jams, roll 1d10 and only on a 10 does it actually jam; Scatter = At Point Blank each 2 degrees of success indicates another hit, at Long+ AP is doubled.

*Including Rapid Reload

Melee Class Range Dam [Dam] Pen Special Wt Cost Availability
Primitive
Brass Knuckles Melee 1d5-1 I 0 Primitive .5 kg 5 Plentiful
Club Melee 1d10 I 0 Primitive 2 kg 5 Abundant
Knife Melee 1d5 R 1d5+ 0 Primitive .5 kg 5 Abundant

Primitive = AP count double unless also Primitive

Armour
Mesh Locations Covered AP Wt Cost Availability
Mesh Vest Body 4 1 kg 150 Rare

Gear

  • Amasec, Flask
  • Arbitrator ID
  • Uniform (Good quality clothing)
  • Chrono
  • Injector
  • Stimm, 3 doses

Bio:

Novus

WAR40K: A Shadow Among the Stars insomniabob